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PostPosted: Sat Jan 07, 2017 8:42 pm 
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Absentee Ballot Dev
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You can get 120+ on a rogue/SD pretty easily; those do ridiculous damage + can beat a 120+ spotter in a 1v1 pretty comfortably; I saw the aftermath of some duels like this yesterday.


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PostPosted: Sat Jan 07, 2017 9:10 pm 
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I've never really understood or followed the hipser metagame, but here are some quick counters I can think of, that don't really require optimized builds:

1. Fear Auras - Dragon Shape, PDK. Even if they remained stealthed while feared, they won't be able to take any actions and your spotter will eventually find them and kill them (won't work if they run 20 monk). PDKs also tend to run a splash of paladin, making them hard to stun, and dragons naturally have high fort. (If more people ran fear auras, this might make Kender meta?)
2. AOE spells - Hellballs, predictive Implodes, Ice Storms.
3. Damage shields - while they won't protect you from missile weapons, it does make you less attractive to being attacked. Aura of Glory, Azer token, and that Druid spell (vine mine?) are some non-mage damage shields I can think of.
4. Clerics. Unless you can stun em, clerics are just stupid - never run out of heals.
5. Rumble Token - need to be creative with it. My favourite strategy is to pretend I'm running for the hills, camp a transition, then when they pop over for a looksie, give em the Ginsu. (your mileage may vary if they decide to go through the transition stealthed, in which case its a timing check)


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PostPosted: Sat Jan 07, 2017 9:24 pm 
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I did some duels vs Shamed yesterday, (top secret 120+ hide) rogue/sd beats a (top secret 120+ spot) zen archer pretty handily because it has much higher damage. A clr spotter will obviously beat the rogue/sd, but what else would you expect in a caster vs melee fight. Cleric/sd might have lower damage, but the trade off is that it pretty much only loses in a 1v1 to something like a harper stunner (another top tier spotter by the way, as is for example wiz/sd). The issue isn't just the 120 hide toons though. Pretty much anything with 5sd or 21 ranger and like 40-50 hide can beat like 80% of toons with almost no contest.


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PostPosted: Sat Jan 07, 2017 9:36 pm 
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PKer
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Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000


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PostPosted: Sat Jan 07, 2017 9:44 pm 
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Pk Bait

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bard song mule


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PostPosted: Sat Jan 07, 2017 9:49 pm 
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PostPosted: Sat Jan 07, 2017 9:56 pm 
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Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000


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PostPosted: Sat Jan 07, 2017 9:58 pm 
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PKer
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And ya'll are forgetting all my criteria that I took the time to carefully lay out...
Self buff.
On the char sheet.

8(

But yes, jobs factor in. But as great and powerful NS deities have previously stated... 'job bonuses shouldn't make or break a toon'.

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Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000


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PostPosted: Sat Jan 07, 2017 10:10 pm 
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PostPosted: Sat Jan 07, 2017 10:16 pm 
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PostPosted: Sat Jan 07, 2017 10:18 pm 
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Noob

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PostPosted: Sat Jan 07, 2017 10:26 pm 
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PKer
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Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000


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PostPosted: Sat Jan 07, 2017 10:28 pm 
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PostPosted: Sat Jan 07, 2017 10:30 pm 
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So 125, SOLD!

Still not 'easy'. And it's saves still suck. And a Neb will make it crawl.

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Death Dealers ::DD::
Laufer - Gemetzel - Force - Little Fist - Egil - Torture - Hatshepsu - Nemesis - Hierophant - Supernaut - Flesh Hound - Insurrection - Antithesis - Dead of Winter - Volcanus 2000


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PostPosted: Sun Jan 08, 2017 2:09 am 
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So we pit a dedicated spotter (zen AA) against a dedicated hipser (mcninja); HiPSer wins even when it can be spotted; was 2/1 overall. Admittedly, I think the AA would win every time if no consumables were used by a hipser, but I also don't think the archer could get the same spot without being vulnerable to said consumables.


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