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 Post subject: Suggestions welcome
PostPosted: Fri Dec 16, 2016 7:11 am 
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Hey everyone, sorry for vanishing for ... a while.

I'll be around for at least a month continuously, and hopefully fairly consistently after that (though the past few years make me reluctant to make strong claims here).

Currently on my immediate radar:
- Some minor spell improvements / tweaks.
- Fixing some item level bugs
- Fixing the githyanki double sword to actually be worth using
- Nerfing AO job token, probably :)
- Lots of backend stuff...
- ... so that we can do stuff like nerf stun / HIPS properly.
- PVP XP, so that lowbie PVP is a little more rewarding (but not the #1 way to hit 40 ;))

I'm not expecting this to use up all my time, so I'd be keen to hear any ideas / suggestions.


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 Post subject: Re: Suggestions welcome
PostPosted: Fri Dec 16, 2016 7:50 am 
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NC token through UV. Possibly True Seeing through UV so it works as intended. Stupid engine.


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 Post subject: Re: Suggestions welcome
PostPosted: Fri Dec 16, 2016 7:51 am 
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 Post subject: Re: Suggestions welcome
PostPosted: Fri Dec 16, 2016 8:37 pm 
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Some ideas I've had during the time I played here (some more vague than others):

- Give spellcasters like clerics and wizards some way to "save" spellbooks. I imagine this working similar to the /buff commands. I'd like to be able to type things like "/save_spellbook "Elysium"", "/load_spellbook "Purge the NC heretics"" and "/list_spellbooks" instead of manually redoing all my spells. Obviously this is a luxury feature for lazy people, but it would be awesome.
- Create an incentive for endgame PvP other than relic wars. Perhaps some arena where rewards (Books? Items? Prize room?) can be earned. This will likely be somewhat prone to abuse, but I feel like part of the reason there is so little PvP is because it provides no progression of any kind (compared to for example leveling a toon or farming some gear).
- Make endgame boss drops more consistent. This is a very personal opinion, and other people might have different philosophies about this, but some of the most frustrating moments I've had in this game were bosses dropping [censored] loot. After taking most of a day on a weekend to kill Lolth with a few others, in order to get a good plate and a ring, all it drops is a silly dagger. I agree that good loot shouldn't be easy to get, but without access to EPW (which most European players don't realistically have) killing the bosses that drop this loot is already a hard enough task as far as I'm concerned. I'm not sure if bosses always dropping their full loot table would be the best solution in an ideal world, but on the other hand most veteran players (which I don't consider myself to be by the way) already have most of this gear anyways, and more of these items would allows newer players to catch up a bit more quickly.
- Improve throwing axes. Reduce the weight. I can't recall what else what was wrong with them, but I remember them being garbage.
- Fix Stone to Flesh so that it can be cast on doors to open locks. According to wiki it opens locks, and it works on chests, but for some reason I can't seem to cast it on doors.
- Give weapon and armor crafting some love. I would love to see bosses from the planes drop some sort of essence that can be used to infuse crafted weapons and armor with some elemental properties. For example: Plane of fire boss has a chance to drop essence of fire, which can be used to craft a weapon with xdy fire damage, or an armor with z% fire immunity.

I'm sure I will think of some other things later, so this post will likely end up with a bunch of edits.


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 Post subject: Re: Suggestions welcome
PostPosted: Sat Dec 17, 2016 5:22 am 
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Its nice to see our young dev having this enthusiasm, we all remember his waving the dev/dm wand (because he is dev or dm depending on the situation!) to be an impartial ruler! And to enhance the playing experience with magical nerfs! Have nerfs ever affected the server's polulation ? Who knows!


But new things sure gave an incentive to building toons!

So my suggestion is (actually recycling an old) : PURE ROGUE BONUSES!!!
I'm sure now he is wise enough to strip off his the hostility towards pure classes and give everyone pure rogue bonus. Yes! It's a great idea, it will certainly give players an incentive to return building here.
And on a second thought, hips indoors kapawn suggested wont be bad at all considering rogue fighter sds can hips anywhere.



(O.T.: When I asked you to officially return to your fon/syn gang I was serious, populating the server will make a LOT more difference than messing with the code nowadays, try to build more cot shiters and pm, they have a huge variety of effective combinations you haven't tried yet!)

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 Post subject: Re: Suggestions welcome
PostPosted: Sat Dec 17, 2016 6:42 am 
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 Post subject: Re: Suggestions welcome
PostPosted: Sat Dec 17, 2016 7:06 am 
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I'm not a "huge" fan of pure x bonuses too but this does not mean that a lot of players aren't. Pure classes are such a big part of ns4, ignoring fighter barb and paladin, even bard and cleric get pure bonuses. "Pure" prestige classes like dwd palemaster and cot 30 get very nice bonuses as well.
It's not uncommon to find pure bonuses in other servers. I've seen a variant or two of the pure barbarian.

About the crafting etc, I've always posted about fixing axes price, its a huge investment people just prefer to buy skull splitter in the planar store. And this is probably ok, unless you are involved in a long pvp session. Weight its not that big issue, because if you want to make the axe really more effective than a sling you'll have the strength to carry. I remember only Chris having a fighter focused in throwing axes, havent seen anyone else. Too bad because it's fun.

Anyway, there are more bugs in the crafting system to fix, some items are not in database so you craft them spend the money and they arent equippable, they should be hand axe and spear.

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 Post subject: Re: Suggestions welcome
PostPosted: Sat Dec 17, 2016 7:38 am 
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 Post subject: Re: Suggestions welcome
PostPosted: Sat Dec 17, 2016 8:05 am 
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 Post subject: Re: Suggestions welcome
PostPosted: Sat Dec 17, 2016 8:59 am 
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DING 100 lvl 40 TOONS ON FEB 2017!!!


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 Post subject: Re: Suggestions welcome
PostPosted: Sat Dec 17, 2016 10:08 am 
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 Post subject: Re: Suggestions welcome
PostPosted: Sat Dec 17, 2016 10:18 am 
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 Post subject: Re: Suggestions welcome
PostPosted: Sat Dec 17, 2016 10:24 am 
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 Post subject: Re: Suggestions welcome
PostPosted: Sat Dec 17, 2016 10:29 am 
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 Post subject: Re: Suggestions welcome
PostPosted: Sat Dec 17, 2016 11:15 am 
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There are very minor spellcasting engine changes you can make server-side only, target type isn't one of them. It was abandoned and Knock made better (which sadly is in a good cleric domain). Possibly if cast on an item it'll work like knock, I forget.

We could remove the skill adding/changing portion of the Unique function easily for crafting. The problem I had when I looked at it was it's usually the skill changes that matter, there's a low chance of useful feats showing up but they tend to be the class pre-reqs you have to take anyway.

I tend to think if there's only a few end-game gear load-outs, that's a gear problem not a drop rate problem. I know Abyss stuff is very under-whelming but not sure where to take it to make it useful for example.

I also lean against random for crafting, it shouldn't be a patience test because I'm not going to play test that :)


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