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 Post subject: New Knock
PostPosted: Mon Apr 21, 2014 9:09 pm 
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 Post subject: Re: New Knock
PostPosted: Mon Apr 21, 2014 11:53 pm 
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Yah, timestop is trans and some other ok things, but not things you're worried about dc for at least on the arcane list. 6th spell level is way too full of things you need to think about stone to flesh on a sorc, and that's intended.

We can play with the numbers, but I think getting the top locks (85+, as far as I know you can't get them without either the feat or class skill: 20 roll + 20 ranks + 17 rings/glove + dex + whatever pick--into blowing an epic feat range) shouldn't be touchable this way. Want it to be useful leveling, which the previous formula wasn't. So say we added a flat 10. 10 + 8 stat + 12 spell base dc + cl 15--you can get mauled in skara at level 15 then...I'd need to check the dc range on chests at different levels, there's not that many locked doors around. I'd rather not use ability mod because cler domain and the wonkiness of the info the engine returns on those--hah hopefully they're not still dc 99.

There's a few IA chests, I think the highest is 70 (and we should vary that in spawning now that we can).


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 Post subject: Re: New Knock
PostPosted: Sun Apr 27, 2014 8:23 pm 
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 Post subject: Re: New Knock
PostPosted: Sat May 24, 2014 8:05 pm 
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Added 10 freebie to stone to flesh and you can have all the caster levels you want. 90 possible, though I don't think I'd want to play that (and the scrolls will be able to open dc 10 doors).

Need suggestions on knock.


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 Post subject: Re: New Knock
PostPosted: Thu Jun 12, 2014 2:53 am 
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Tried to open urmech door with a 26 pure wiz with epic trans focused and i was about 5 under :( only 19 base int though. didnt try stone to flesh though. Knock is pretty much the same as before maybe a bit worse?
how about CL*2 + (sf+4,gsf+8,eSF+12) vs DC?
Given they are only locks .. I've never really found anything decent in anything but IA chests rarely and locked doors are just a obstacle for playability. considering even my dex pure barb can hit 93 dc with a base of 21 openlock skill. 21base+13feats+16dex+23gear+20roll.
It's not really gonna throw anything out of balance

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 Post subject: Re: New Knock
PostPosted: Fri Jun 13, 2014 3:27 am 
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lol same to.on level 27 now at skara gate now is getting 40? still 5 below dc. something is very broken
meaning i got 50 vs now getting 40 vs ?????

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 Post subject: Re: New Knock
PostPosted: Fri Jun 13, 2014 1:01 pm 
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 Post subject: Re: New Knock
PostPosted: Tue Jun 17, 2014 4:19 am 
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so Stone t flesh is the new knock?

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 Post subject: Re: New Knock
PostPosted: Tue Jun 17, 2014 4:31 am 
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Idea. Make Stone to flesh a pvp spell to weaken armor. 5%.10%l.25%.50% PHYS dmg vunerability. versus sr no saves. good equalizer for us evil fellas that have little besides missles vs shifters, dwds, cots, pallys, barbs,dr monster players and general pvm ridiculas dr boringness... just an idea...
re: illithid form as example of non exploit

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 Post subject: Re: New Knock
PostPosted: Tue Jun 17, 2014 9:29 pm 
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Ith form ability can be problematic, don't really want those headaches elsewhere. Also targeting on s2f is pretty wonky anyway already, dunno if it allows use on hostiles.

Knock needs a slight bump, and you usually have fine ideas alka, but your writing clarity could use a bit of work (fewer shots before posting). :)


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 Post subject: Re: New Knock
PostPosted: Wed Jun 18, 2014 3:53 am 
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noted.... :oops:

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