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PostPosted: Fri Jan 02, 2015 10:22 pm 
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Addict
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Joined: Mon Dec 16, 2002 6:49 pm
Posts: 1523
Location: Austin, TX

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PostPosted: Sat Jan 03, 2015 7:41 pm 
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Drinking and DMing
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Joined: Wed Jun 26, 2013 7:08 pm
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Maybe "Shards" will offer us something.


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PostPosted: Tue Jan 20, 2015 6:51 pm 
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Dungeon Master
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I have been spending my time a lot recently as one of the leaders of a huge international gaming community www.ethixgaming.com

the reason I bring this up is I can certainly try and work together with the community and leadership here to try and bring back a playerbase as well as work together to make some new oportunities for NS4.

just a thought. Hit me up here (I will try and check often) or feel free to hop on our TeamSpeak ts.ethixgaming.com. I go by the Handle Gorm over there lol


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PostPosted: Fri Jan 23, 2015 1:28 pm 
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Lord DM Supreme
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Joined: Wed Aug 30, 2006 3:09 pm
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Location: in the mists of eternity

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PostPosted: Sat Jan 24, 2015 4:09 pm 
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Dungeon Master
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lol I go by the handle "Gorm" not the "handle gorm" lol


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PostPosted: Wed Aug 26, 2015 5:22 pm 
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Relic Raider
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Joined: Thu Jan 08, 2004 2:09 pm
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Location: Underground
as junky/buggy and hard-coded as aurora/nwn is, NS4 has stood the test of time and it's still one of the most challenging mini-mmos out there.

What about register a non-profit co, and open up a Patreon account for donations and give in-game rewards to donators, and use the money to actually pay devs to work on ns4? Bioware/Atari have seemed to fully washed their hands of the old nwn so likely won't be any legal issues now?

Stunning fist still needs work to balance, crafting needs a big overhaul - ie: incorporate trap mats into it somehow to give elemental bonuses, and still hoping for more race chocies in RK like a CHArismatic, ecl3 dorf race (hint hint)

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PostPosted: Thu Aug 27, 2015 2:09 am 
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-2 Penalty in Daylight
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Even beer money introduces endless headaches. In game anything for money is always going to chap someone's something too. Remember, if there's even a hint of money, no IP is ever too old to be forgotten, especially with the parent companies that currently own things NWN :)

It's tougher because we have a good handle on the easy changes or the easy to add desirable things. Hard to think of anything that isn't a decently big job now, let alone hitting problems that Bril, mining and I don't have an explanation for (I've been over it 10x and simulated millions of times...how can that be happening things).

I've lost track of whose credit card gets dinged when we run through the credit on digital ocean...hope it's Tep's.


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PostPosted: Sat Sep 05, 2015 5:07 pm 
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Relic Raider
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Here's something along the lines of Neversummer 5 ... how about the about to be relased....

Sword Coast Legends?

It really looks like what NWN2 should have been, it's a lot more like nwn1 than nwn2 was, ie; the world building is much closer to nwn1, and the animations, models, art, everything is approaching next-gen but looks toned down and styled in a way not going for hyperrealistic but it has a really cool DM mode and there is a lot of talk on people planning on creating persistent worlds already and the game isn't even out yet.

The limitations may be they appear to only have 6 classes, but it seems like everything can be changed and modified to your liking so that may not be too bad, also a new 'NS5' could be built with pvp balance first and just let pve be as it happens to turn out and tune that etc..

Food for thought anyhow.

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PostPosted: Mon Sep 07, 2015 12:58 am 
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-2 Penalty in Daylight
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They mention 4 players max in the vid. Probably more like Neverwinter than NWN.

NWN2 has a lot going for it, it's just the rendering engine that killed it (Skywing said the delays on the player side could be fixed, but we can't even get people to patch nwn1 so they stop crashing so that's pretty much a non-starter). Sad that there wasn't a lot interesting going on dev-wise for it (well mostly the cc side was figuring out weird file formats and convincing Obsidian to open things up--which they did but they would always hit the great milestones too long after big releases to get people interested), it's soooo much better than nwn for making your own game.


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PostPosted: Tue Sep 08, 2015 7:16 pm 
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Professor Nerfalicious

Joined: Tue Apr 26, 2005 5:18 pm
Posts: 2632
Ahh for more time to be able to dev up fun new worlds... Also for a programming language that isn't NWScript.

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PostPosted: Mon Oct 26, 2015 6:01 am 
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Absentee Ballot Dev
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