The Official Neversummer Realm Website
        
        
        
        
        
        
    
    
        

Neversummer

A Persistent World For Neverwinter Nights

About Neversummer

Neversummer Overview

Neversummer is a Persistant world built using Bioware's Neverwinter Nights Toolset and requiring the user to have a copy of the Neverwinter Nights CD and CD Key to play. It is hosted on our servers and built and maintained by us.

Neversummer3 is the most widely played persistent world module for Neverwinter Nights. We have a user base more than 5x larger than the closest competitor. With 6 full-time servers, and vaults on each server that house well over a thousand players each, Neversummer is the most popular system available for NWN.

Our revamp, built from the ground up is named Neversummer4. On release it will simply be know as Neversummer, detailing the fact that this is what we envisioned the NWN multiplayer gaming experience to be.

Neversummer4 Features

  • 460+ areas with another 100-200 planned during the beta and beyond. All are beautifully crafted, with custom lighting and sounds. Lots of detail.
  • 2500+ custom items with another 500 or so in the works as quest and craftable.
  • 700+ custom creatures with custom AI and equipment.
  • Custom spawn system storing persistant info and using party like groups and day/night timing. The data is cached at player entry for minimum lag and cpu loads.
  • Custom treasure system for creatures and placables. Containers will spawn with groups of creatures and have scaled treasure based on difficulty of the spawn. Containers will be trapped, lockable and destroyable.
  • True persistency system using NWNX and MySQL. This will track Time of day, Player locations, quests, reputation, alignment, housing, etc.
  • 7 Player factions and multiple creature factions. Game will track faction reputation based on player's actions versus each other and the world.
  • Epic story line and quests to tie it all together.
  • Subraces from Forgotten Realms/Dragonlance with abilities and combat level adjustment.
  • Custom XP system giving bonuses to parties and a better adjustment for character level.
  • Taverns, Inns and Camps to rest and bind your character too. These will have rift shards which pull your character back from the ether.
  • Custom Bleeding system. After 0 hitpoints a player will slowly bleed down to -10 with a small chance to stabilize and recover. Friends will be able to bandage in order to revive.
  • Balanced game world and item base to allow for fair and fun combat in a PVE and PVP setting.
  • Everything is attackable. No plot chars and every action may have consequences.
  • Large staff of DM's for player interactions and live quests..
  • Tight knit community feel as servers will hold 50-60 players each with the ability to portal between servers seamlessly.
  • Cult like following around the globe.
  • Lots of Action.