i think the lizardfolk whipmaster shape is awful all they get as a special ability is disarm(whip)
meanwhile, kobold commandos get a SCYTHE, and shifter blood frenzy unlimited times per day, AND power attack, and being small on top of that, and then the drow get HiPS, 5d6 sneak attack, undispellable UVs, spell resistance, AND 1 turn darkness unlimited times per day... and short swords are also better than whips
I think lizardfolk whipmaster shape should get an extra ability of some sort, even if its just called shot or just whirlwind attack or regular expertise or... whip-specific feats; they are called whipmasters, after all, and whips ARE only a 20/x2 weapon, with 1 damage type weapon of choice(whip) and increased multiplier+ki critical might actually work out well, or even just WF+IC+WS: whip 16-20/x3 compared to 18-20/x4 is a very small difference(10 vs. 9), as is 14-20/x4 compared to 16-20/x5(21 vs. 20) without exotic weapon proficiency, you'd only be able to get up to 17-20/x3 with whips, which isn't as good as 18-20/x4
Last edited by Garn on Fri Jun 29, 2018 3:16 pm, edited 1 time in total.
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