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 Post subject: HIPS cooldown
PostPosted: Mon Jul 07, 2008 8:22 pm 
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Relic Raider
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I have seen in bioware forums that its possible to ad cooldown to HIPS by scripting it. No haks needed. Is there any chance to implement that? It doesn't have to be a long cooldown, even 1 sec would help greatly against HIPS button spammers. Don't hate. :roll:

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 Post subject: Re: HIPS cooldown
PostPosted: Mon Jul 07, 2008 11:01 pm 
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All possible fixes for HiPs is being looked into.

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 Post subject: Re: HIPS cooldown
PostPosted: Mon Jul 07, 2008 11:02 pm 
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I think 1.69 opens many options.

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 Post subject: Re: HIPS cooldown
PostPosted: Tue Jul 08, 2008 12:36 am 
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There is a way of adding a cascade of unstealthing DelayCommands every round to all HiPSing characters on the server from the module heartbeat script, but I don't like it because...

1. I think it would add a lot of overhead.

2. It doesn't fix the problem of clearing opponents action queue.

If there's another way you can currently do it, I'm all ears... that said, I believe there's a much more elegant way of doing it, but I'm waiting for some 3rd party server-side software to be finished before it would be possible.

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 Post subject: Re: HIPS cooldown
PostPosted: Tue Jul 08, 2008 5:42 am 
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Currently the biggest problem with HIPS is that if done in proper way opponents don't even get a chance to target you with attack. It isn't that they clear action queue, you cant even attack them. You actually don't even see HIPSER, just damage you are receiving. Really annoying to fight against.

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 Post subject: Re: HIPS cooldown
PostPosted: Tue Jul 08, 2008 6:20 am 
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Hmmm... outside of the fix things.. isn't that exactly what HiPs is about? To be anoying? Would be kind of silly to invest in a Hide in Plain Sight and get seen by everyone who wants to attack you.

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 Post subject: Re: HIPS cooldown
PostPosted: Tue Jul 08, 2008 6:50 am 
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LinuxPup wrote:
There is a way of adding a cascade of unstealthing DelayCommands every round to all HiPSing characters on the server from the module heartbeat script, but I don't like it because...

1. I think it would add a lot of overhead.

2. It doesn't fix the problem of clearing opponents action queue.

If there's another way you can currently do it, I'm all ears... that said, I believe there's a much more elegant way of doing it, but I'm waiting for some 3rd party server-side software to be finished before it would be possible.


Bah! that sounds like too much work.

In the words of the Beatles, let it be. Yeah I get tired of HiPSer's gloating over killing non-spotter builds, ;) but I've grown used to it. :mrgreen: Or maybe I've just grown used to getting pked. Maybe a lil of both.

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 Post subject: Re: HIPS cooldown
PostPosted: Tue Jul 08, 2008 6:54 am 
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Dev's definition: "add a lot of overhead."
Tons of lag that you and I would constantly complain about.

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 Post subject: Re: HIPS cooldown
PostPosted: Tue Jul 08, 2008 7:58 am 
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DM_Kim wrote:
Hmmm... outside of the fix things.. isn't that exactly what HiPs is about? To be anoying? Would be kind of silly to invest in a Hide in Plain Sight and get seen by everyone who wants to attack you.


Hmm, elf with 100 spot is not exactly everyone who wants to attack.

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 Post subject: Re: HIPS cooldown
PostPosted: Tue Jul 08, 2008 10:06 am 
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The main problem I see with HiPS is that it clears queue on elves that can see me 100% of the time...And that it ends up so the only viable spotter for the bard SD combination is either a shifter or a bard that cannot be cursed and still has skill focus Listen, epic skill focus, and alertness for Listen.

But, as for it not even giving most people the time to hit the HiPSer...I disagree. A well played, well timed IKD could get a HiPSer if you roll well, or if you catch us in a roar or Rumble. Another solution for this is to bring back the bowing effect from Aspect of the Deity for Paladins (as to give another way for the melee build to knock something out of HiPS) or give pure ranger at level 40 permanent True TS.

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 Post subject: Re: HIPS cooldown
PostPosted: Tue Jul 08, 2008 11:12 am 
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That pure ranger TS sounds really good. At first, I thought it would hurt SL even more, since we have no rangers. We can't even make a ranger or druid with a bard for max hide and spot. (SL has no access to camo or one with land except scrolls from foreign lands). So if you curse a sneaky fom SL they will almost always be visible to a good spotter. But, this actually works for the benefit of SL... if everyone already sees us, then this just allows the other factions to deal with SD's from other enemy factions even better.

In reality though, the only people who use rangers and have a presence on the server are TC and LA. Both already have druid/rangers so I guess it doesn't matter. But if SL had access to rangers with TS, it might shake things up a bit ;)

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 Post subject: Re: HIPS cooldown
PostPosted: Tue Jul 08, 2008 11:58 am 
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I wonder why you'd want Rangers to have Time Stop.

I would think that Dragon True Seeing (D-TS) would be better. But then again I never have a problem seeing HiPsters.. with my Magical Glasses. :shock:

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 Post subject: Re: HIPS cooldown
PostPosted: Tue Jul 08, 2008 12:14 pm 
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Well TBH i wouldnt mind chiping in for an upgrade of the server if it fixed the hips issues. Lag be damned.

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 Post subject: Re: HIPS cooldown
PostPosted: Tue Jul 08, 2008 3:33 pm 
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PKer

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Could you code in a DC 100 fort check vs. death for the SD upon HIPS? That'd solve the problem, and also allow for hilarious situations:

Shishio: I'm going to stab you again, Godfrey!
(Shishio dies.)
Godfrey {FoN}: Praise Tyr!

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 Post subject: Re: HIPS cooldown
PostPosted: Tue Jul 08, 2008 4:34 pm 
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Pfft, you're just mad I go after you automatically every time we fight. You should take it as a compliment.

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