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PostPosted: Fri Jul 18, 2008 8:57 am 
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Since blinding speed and barbarian rage are free actions, shouldent divine might, divine shield and optionaly divine wrath(this one can be made to last way longer so it dosnt matter to much), be free actions to, if posible. Mind you I do not know if they are hardcoded or not, but I belive blinding speed who has been made a free action is hardcoded, so I was hoping it would be posible.


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PostPosted: Fri Jul 18, 2008 9:23 am 
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I was thinking the same, at lower lvls, but once you play a nice CoT, you won't mind much about it not being a free action.

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PostPosted: Fri Jul 18, 2008 9:36 am 
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Again - this for NS5? :roll:

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PostPosted: Fri Jul 18, 2008 10:01 am 
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hehe. been here b4.

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PostPosted: Fri Jul 18, 2008 12:08 pm 
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Flailer wrote:
Again - this for NS5? :roll:


Errr.... no it is not :p miss post, pls move to ns4 ideas and sugestions :)


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PostPosted: Fri Jul 18, 2008 12:09 pm 
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I till belive the sugestion is valid, the actions can n ot even be quickened like a spell.


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PostPosted: Fri Jul 18, 2008 3:39 pm 
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TheEnlightened wrote:
Since blinding speed and barbarian rage are free actions, shouldent divine might, divine shield and optionaly divine wrath(this one can be made to last way longer so it dosnt matter to much), be free actions to, if posible. Mind you I do not know if they are hardcoded or not, but I belive blinding speed who has been made a free action is hardcoded, so I was hoping it would be posible.


i say no.

capping your dodge AC and giving +10-20 divine damage is way too powerful to be instant.

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PostPosted: Fri Jul 18, 2008 4:32 pm 
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-BannyD- wrote:
TheEnlightened wrote:
Since blinding speed and barbarian rage are free actions, shouldent divine might, divine shield and optionaly divine wrath(this one can be made to last way longer so it dosnt matter to much), be free actions to, if posible. Mind you I do not know if they are hardcoded or not, but I belive blinding speed who has been made a free action is hardcoded, so I was hoping it would be posible.


i say no.

capping your dodge AC and giving +10-20 divine damage is way too powerful to be instant.


Barb rage is haste, fear aura, and +6 to str instantly...

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PostPosted: Fri Jul 18, 2008 4:43 pm 
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Oh good point Vaga.

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PostPosted: Fri Jul 18, 2008 6:22 pm 
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mgrjebbo wrote:
Oh good point Vaga.


i disagree.

you have to be pure to receive the haste bonus, not so for divine bonuses
the fear aura is only useful for things lower lvl than you...doesnt do anything if you are even level.
and the +str....pretty easy to cap out on your main stat as is. thats pretty negligible.

i hardly think haste is equivalent to a 10+ AC and +10-20ish damage boost...

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PostPosted: Fri Jul 18, 2008 6:34 pm 
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Good point Banny

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Interesting turn of events.....


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PostPosted: Fri Jul 18, 2008 6:58 pm 
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-BannyD- wrote:
mgrjebbo wrote:
Oh good point Vaga.


i disagree.

you have to be pure to receive the haste bonus, not so for divine bonuses
the fear aura is only useful for things lower lvl than you...doesnt do anything if you are even level.
and the +str....pretty easy to cap out on your main stat as is. thats pretty negligible.

i hardly think haste is equivalent to a 10+ AC and +10-20ish damage boost...


That is a good point. and the +10 ac is prity powerfull, +10-20 ish damage bost can be keps up constantly by a cleric. Maybe only divine might should be instant, ant the other quickend?

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Why would I want to count 12 hours twice? I’m perfectly capable of counting to 24, and while we’re at it, can someone go shoot named time zones. GMT+x is all we need!


Amoenotep wrote:
if you die to harper that just means your build sucks.


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PostPosted: Fri Jul 18, 2008 7:10 pm 
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We've debated this behind the scenes and decided against making the abilities free actions because the coding is all or nothing. Either all classes that can use the ability have it as a free action, or none do, and we didn't like the idea of clerics or weird bard mixes having access to powerful nearly instant buffs.

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PostPosted: Sat Jul 19, 2008 4:02 am 
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Way to powerful to be instant, and while you are casting it you aren't flatfooted anyway (can't be sneaked while you cast divine might/shield). Too good to be true as it is, no need for any improvements!

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PostPosted: Sat Jul 19, 2008 5:53 am 
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Daltian wrote:
Way to powerful to be instant, and while you are casting it you aren't flatfooted anyway (can't be sneaked while you cast divine might/shield). Too good to be true as it is, no need for any improvements!

after carefull considderation, I've come to agree :)


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