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 Post subject: seeing cloaks AND wings!
PostPosted: Tue Apr 01, 2008 11:12 am 
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I found this overide file from Three Towns website, it lets you wear a cloak and see wings! seems to work fine for me so far, here is the link, give it a try!

http://www.3towns.firstnet.co.uk/downlo ... kmodel.2da

right click and choose "Save Link As" or else it will open it as a text file

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PostPosted: Tue Apr 01, 2008 5:25 pm 
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yehp.. been using an override like that since about a week after the dm prize arena went in ;] works great!

I need to compile a list of overrides I use, my nwn is much different than the stock one by this point.

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PostPosted: Thu Apr 03, 2008 7:13 pm 
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ooo speaking of overrides... wait nvm new thread comming :)

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PostPosted: Mon Dec 30, 2013 10:45 pm 
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nwnplayer.ini entry: Visible Cloaks=1 (search that and change to 1 if the number is 0)

save the following as cloakmodel.2da and toss into override
Code:
2DA V2.0

   LABEL         MODEL TEXTURE ICON HIDEWING HIDETAIL HIDESHOL HIDESHOR ENVMAP 
0  ****          0     0       0    0        0        0        0        ****   
1  Plain         1     1       1    0        0        0        1        default
2  Arcane        1     10      2    0        0        0        1        default
3  GreatCloak    2     2       3    0        0        1        1        default
4  FineGreatCl   2     13      4    0        0        1        1        default
5  Hooded        3     3       5    0        0        1        1        default
6  Fancy         4     4       6    0        0        1        1        default
7  Elegant       4     11      7    0        0        1        1        default
8  Elvan         4     12      8    0        0        1        1        default
9  Wizard        5     5       9    0        0        1        1        default
10 Jeweled       7     14      10   0        0        1        1        default
11 Blackgd_Cyric 6     6       11   0        0        0        0        default
12 Paladin_Helm  6     7       12   0        0        0        0        default
13 Champion_Torm 6     8       13   0        0        0        0        default
14 DragonKnight  6     9       14   0        0        0        0        default
15 ManyStarred   5     15      15   0        0        1        1        default
16 PlainWizard   5     16      16   0        0        1        1        default

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PostPosted: Thu Jan 02, 2014 12:33 am 
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Lokey wrote:
save the following as cloakmodel.2da and toss into override
Code:
2DA V2.0

   LABEL         MODEL TEXTURE ICON HIDEWING HIDETAIL HIDESHOL HIDESHOR ENVMAP 
0  ****          0     0       0    0        0        0        0        ****   
1  Plain         1     1       1    0        0        0        1        default
2  Arcane        1     10      2    0        0        0        1        default
3  GreatCloak    2     2       3    0        0        1        1        default
4  FineGreatCl   2     13      4    0        0        1        1        default
5  Hooded        3     3       5    0        0        1        1        default
6  Fancy         4     4       6    0        0        1        1        default
7  Elegant       4     11      7    0        0        1        1        default
8  Elvan         4     12      8    0        0        1        1        default
9  Wizard        5     5       9    0        0        1        1        default
10 Jeweled       7     14      10   0        0        1        1        default
11 Blackgd_Cyric 6     6       11   0        0        0        0        default
12 Paladin_Helm  6     7       12   0        0        0        0        default
13 Champion_Torm 6     8       13   0        0        0        0        default
14 DragonKnight  6     9       14   0        0        0        0        default
15 ManyStarred   5     15      15   0        0        1        1        default
16 PlainWizard   5     16      16   0        0        1        1        default


I didn't exactly know how to do that, but I thought I'd mention how I did that in case others had the same question.

What I did was copy this into a notepad, and then save it as cloakmodel.2da. That seemed to work.

Also, this seems better than other cloakmodels I've seen before, they made the cloaks stiff or crooked. This one seems better. Thanks.

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