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 Post subject: Realm Storyline
PostPosted: Sat May 29, 2004 9:31 pm 
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Joined: Mon Dec 16, 2002 1:00 am
Posts: 584
Location: Austin, TX
The realm of Aetheria is in a state of all-out war - the dimensional walls between planes are crumbling, sending creatures of all types - powerful and weak, good and evil - swarming through the cracks at an alarming rate. These creatures have begun to completely take over the land, and the once peaceful and widespread people of Aetheria have been driven back into a small corner of the world that was once theirs.

Hundreds of years have passed since the swarms began, and the once wild and reckless creatures, pulled from their home planes and forced to fend for themselves in a strange land, have begun to form civilizations of their own, usurping the lands that once belonged to the citizens of Aetheria. To survive, they were forced to band together, and seven factions have since emerged:

  • Last Alliance : Neversummer City
  • Shadow Legion : Menzoduran
  • Ragnar's Kin : Dwarven Stronghold
  • Northern Coalition : Daeron
  • Mystral Ascendancy : Garagoth
  • The Circle : Melencia
  • Ancient Ones : Sleeth

Their ultimate goal - to eliminate the other powers and take the realm of Aetheria for themselves, once and for all.

As a player, you arrive in Aetheria through one such dimensional rift, having been pulled from your home plane and tossed into a world you know nothing about. You are met at the opening of this rift by seven Ambassadors, sent by their faction leaders in a desperate attempt to gain the upper hand, recruiting people and monsters that stream through at an ever-inreasing rate. The forces battling for control of Aetheria are not the only dangers you will face – due to the unstable nature of the plane, traveling through the realm affords many opportunities to venture into other planes where very powerful items and weapons can be obtained. Travel to these planes is time consuming and extremely hazardous to ones health. It is wise to be part of a well balanced party of adventurer's when Planar travel is attempted.

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