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 Post subject: Devastating Crit
PostPosted: Sun Aug 17, 2014 8:47 am 
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Spamalot

Joined: Wed Dec 18, 2002 11:44 am
Posts: 512
Location: Connecticut
NS3.5 used to be geared towards group fighting specifically on the EC run. Raid groups are smaller so I thought I try turning on the devastating crit feat (25 str needed) and see how it works. So far its not breaking the bank.

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 Post subject: Re: Devastating Crit
PostPosted: Sun Aug 17, 2014 10:09 pm 
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Dungeon Master

Joined: Sat Jul 08, 2006 12:09 pm
Posts: 400
hmmmm, interesting.

May cause some toon variety - dex fighters are very common, str fairly rare.

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 Post subject: Re: Devastating Crit
PostPosted: Mon Aug 18, 2014 6:02 pm 
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-2 Penalty in Daylight
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Joined: Mon Dec 16, 2002 6:49 pm
Posts: 3088
I think that's because of the self-conceal/epic dodge infatuation (wasting 5 epic feats for the same thing a couple different spells give you), but there's not much incentive to have decent str either.

I forget if when you come to your senses and turn it off again if they'll keep it or the character just won't be able to log in. G1 fights are going to be very very short again... :)

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 Post subject: Re: Devastating Crit
PostPosted: Mon Aug 18, 2014 11:57 pm 
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Dungeon Master

Joined: Sat Jul 08, 2006 12:09 pm
Posts: 400
Of course the other question is how many people actually read the forums - I wonder when someone will notice this change?

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 Post subject: Re: Devastating Crit
PostPosted: Fri Aug 22, 2014 11:24 am 
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Lord DM Supreme
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Joined: Wed Aug 30, 2006 3:09 pm
Posts: 4717
Location: in the mists of eternity
could be the new tank fighter for boss fights....might be able to cheese out some new gear lokey. :lol:

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