Ranger

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Ranger


Description: Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy - a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings ,and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions.

Hit Dice: 1d10

Proficiencies: Armor Proficiency (Light), Armor Proficiency (Medium), Shield Proficiency, Weapon Proficiency (Martial), Weapon Proficiency (Simple)

Skill Points: 4 + Int mod

Class Skills: Animal empathy, Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Hide, Listen, Lore, Move silently, Parry, Search, Set trap, Spot

Primary Saving Throw(s): Fortitude

Base Attack Bonus: +1/level

Requirements

Alignment: Any

Base Attack Bonus: Any

Classes: None

Factions: All except Mystral Ascendancy and Shadow Legion

Feats: None

Race: Any

Skills: None

Spellcasting: None


Special Abilities and Feats

LevelFeat(s)
1Dual-Wield
Trackless Step
Favored Enemy
5Favored Enemy
6Animal Companion
9Improved Two-Weapon Fighting
Improved Evasion
10Favored Enemy
15Favored Enemy
20Favored Enemy

Epic Ranger

Epic Feat Progression: 3

Epic Feats: Bane of Enemies, Blinding Speed, Epic Prowess, Epic Spell Focus, Epic Toughness, Epic Weapon Focus, Favored Enemy, Improved Combat Casting, Perfect Health, and Epic Skill Focus (Animal Empathy).

Notes


  • Companions are currently disabled in Neversummer 4.
  • A Ranger may choose an additional Favored Enemy every 5 levels past 20. At Epic Levels, Rangers may choose another Feat out of their list of Epic Feats instead of choosing an additional Favored Enemy
  • The Wood Elf is the only Race with Favored Class: Ranger.
  • The two Ranger Spells Magic Fang and Greater Magic Fang cannot currently be used with Animal Companions because they are disabled however they can be used on any summon the ranger is able to cast i.e. Summon I - IV or via scroll Summon I - IX.

NeverSummer Modifications


Improvements to Ranger class:

  • Rangers receive Exploration ability with 6 ranger levels: all outdoor wilderness areas become automatically explored.
  • Rangers receive Nature Stride ability with 7 ranger levels: in outdoor wilderness areas, they receive a 20% passive bonus to movement.
  • Rangers now receive Improved Evasion at 9 ranger levels.
  • Rangers with 21+ ranger levels can now hide in plain sight in outdoor wilderness areas.