Pale Master

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Pale Master


Description: Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.

Hit Dice: 1d6

Proficiencies: None

Skill Points: 2 + Int mod

Class Skills: Concentration, Craft armor, Craft trap, Craft weapon, Heal, Hide, Listen, Lore, Move silently, Persuade, Spellcraft

Primary Saving Throw(s): Fortitude, Will

Base Attack Bonus: +1/2 levels

Requirements

Alignment: Non-Good

Base Attack Bonus: Any

Classes: Wizard 3, Sorcerer 3, or Bard 3

Factions: Mystral Ascendancy

Feats: None

Race: Any

Skills: None

Spellcasting: None


Special Abilities and Feats

LevelFeat(s)
1Bone Skin
2Animate Dead
3Darkvision
4Summon Undead
5Deathless Vigor
6Undead Graft I
7Tough as Bone
8Undead Graft II
9Summon Greater Undead
10Deathless Master Touch
Deathless Mastery

Epic Pale Master

Epic Feat Progression: 3

Epic Feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spell: Dragon Knight, Epic Spell: Greater Ruin, Epic Spell: Hellball, Epic Spell: Epic Mage Armor, Epic Spell: Mummy Dust, Epic Spell: Epic Warding, and Improved Combat Casting.

Notes