Pale Master
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Pale Master
Description: Necromancy is usually a poor choice for arcane spellcasters. Those who really want to master the deathless arts almost always pursue divine means. However, an alternative exists for those who desire power over undead, without losing too much of their arcane power. Enter the pale master, who draws on a font of special lore that provides a macabre power all its own.
Hit Dice: 1d6
Proficiencies: None
Skill Points: 2 + Int mod
Class Skills: Concentration, Craft armor, Craft trap, Craft weapon, Heal, Hide, Listen, Lore, Move silently, Persuade, Spellcraft
Primary Saving Throw(s): Fortitude, Will
Base Attack Bonus: +1/2 levels
Requirements
Alignment: Non-Good
Base Attack Bonus: Any
Classes: Wizard 3, Sorcerer 3, or Bard 3
Feats: None
Race: Any
Skills: None
Spellcasting: None
Special Abilities and Feats
| Level | Feat(s) | |
| 1 | Bone Skin | |
| 2 | Animate Dead | |
| 3 | Darkvision | |
| 4 | Summon Undead | |
| 5 | Deathless Vigor | |
| 6 | Undead Graft I | |
| 7 | Tough as Bone | |
| 8 | Undead Graft II | |
| 9 | Summon Greater Undead | |
| 10 | Deathless Master Touch Deathless Mastery |
Epic Pale Master
Epic Feat Progression: 3
Epic Feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Epic Energy Resistance, Epic Spell Focus, Epic Spell Penetration, Epic Spell: Dragon Knight, Epic Spell: Greater Ruin, Epic Spell: Hellball, Epic Spell: Epic Mage Armor, Epic Spell: Mummy Dust, Epic Spell: Epic Warding, and Improved Combat Casting.
Notes
- Pale Master is the unique Prestige Class of the Mystral Ascendancy.
- Pale Masters receive an additional permanent +5 hit points from Deathless Vigor for every five levels gained.
- Pale Masters receive an additional use per day for Undead Graft for every 3 levels gained.
- Pale Master's summons are affected by Spell Focuses in Necromancy, not Conjuration.
- Pale Master's Bone Skin increases by +2 every four levels past Level 8.
- Summons Altered, see Summons Guide
