Monk
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Monk
Description: Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oaths. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
Hit Dice: 1d8
Proficiencies: Weapon Proficiency (Monk)
Skill Points: 4 + Int mod
Class Skills: Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Hide, Listen, Lore, Move silently, Parry, Persuade, Tumble
Primary Saving Throw(s): Fortitude, Reflex, Will
Base Attack Bonus: +3/4 levels
Requirements
Alignment: Lawful
Base Attack Bonus: Any
Classes: None
Factions: All except Mystral Ascendancy
Feats: None
Race: Any
Skills: None
Spellcasting: None
Special Abilities and Feats
Epic Monk
Epic Feat Progression: 5
Epic Feats: Armor Skin, Damage Reduction, Energy Resistance, Epic Toughness, Improved Ki Strike, Improved Ki Strike, Improved Spell Resistance, Improved Stunning Fist, and Self Concealment.
Notes
- The monk retains his unarmed attack bonus when fighting with a kama.
- When you take Monk as a class you must take 5 levels of it before level 40.
