Kender
From Neversummer 4 Wiki
Kender Bio
Though they are not true Halflings, or related to them, Kenders are similar in size, appearance and culture. Usually Kender are somewhat taller and heavier than the average Halfling. Kender of all ages share a great childlike nature: they are curious, fearless, irrepressible, independent, lazy, taunting and irresponsible with others' possessions. Most Kender have a complete lack of common sense, but get along well with any other race and are quick to forget any misdeeds or problems.
- Favored Class: Rogue
- +2 Dexterity, -2 Strength, -2 Wisdom, +2 Charisma
- +2 Open Lock, +2 Pick Pocket, +4 Taunt
- Immunity to Fear
- Level Adjustment +1
Note: Kender is a Subrace of Halflings. To choose it you must pick Halfling at creation and choose Kender at first login.
Choosing the Halfling race will include Halfling adjustments already, therefore your stats will be adjusted from those selected at character creation as follows:
- -2 Wisdom, +2 Charisma
Kender Guide
Pros: The +2 Dexterity from Standard Halfling is still intact, with a +2 bonus to Charisma thrown in as well (which will help with "daylight robbing"). Favored Class is Rogue like the Standard Halfling as well, so the fact that the Kender make good Rogues is apparent. Also a +2 bonus to Open Lock and Pick Pocket, making them even better at their Favored Class. Immunity to Fear is a great bonus, which can help against many monsters from Krenshar to Dragons. The last bonus of +4 to Taunt points to Bard though, which is the other Class that Kenders excel at.
Cons: ECL of 1, which is never good to have an ECL, but an ECL of 1 isn't that bad. They still receive a -2 to Strength like Standard Halflings, along with -2 to Wisdom. Also, I've had an experience where my Kender fled in Fear from Krenshar, but this might be fixed.
Conclusion: A good Race for a Finesse Bard or Bard/Rogue. Puts Taunt to work and Charisma will boost casting. There aren't a lot of other classes that use charisma. Paladin is one (and can taunt) but Dexterity based Paladins aren't generally so great (you'll need strength 13 to qualify for Divine Might/Divine Shield too) and the Immunity to Fear will be wasted. Clerics can use Charisma but the Wisdom penalty pretty much rules them out. So pretty much you're stuck with Bard, because Rogue won't use the Charisma bonus enough to make it worth while. Not much of a variety here.
