Elemental Shape

From Neversummer 4 Wiki

Type of Feat: Class

Prerequisite: Druid 16

Required for: None

Specifics: The character with this ability can take the shape of an elemental (a Huge Elemental at 16th level, and an Elder Elemental at 20th level). The ability may be used 1x/day at 16th level, 2x/day at 17th level, and 3x/day at 19th level. At 26th level the character is able to shift into Elemental Shape at will. The transformation has a duration of 1 hour/class level.

Use: Selected. After choosing the ability, the character must choose one of four elemental types (earth, air, fire, or water) to become.

hapes available: Earth, Air, Fire and Water Elemental.

These shapes improve at Druid level 20 (Elder Elemental).

Only your armor merge into your elemental shape.

All elemental shapes have Damage Reduction 15/+3.

All elemental shapes have immunities: Critical hit, Disease, Mind-affecting spells, Paralysis, Poison, Sneak Attack

This form of shapeshifting cannot be dispelled.

The following table denotes huge elemental atrributes:

ShapeStrDexConACSpecial
Fire 19 19 26 19 Damage Bonus: Fire 1d6
Water 25 22 19 26 Ability: Drown DC20 vs Fort
Earth 30 10 22 17 None
Air 19 30 19 30 Ability: Whirlwind DC14 vs Reflex

The following table denotes elder elemental atrributes:

ShapeStrDexConACSpecial
Fire 23 19 30 20 Damage Bonus: Fire 1d8
Water 29 22 23 26 Ability: Drown DC20 vs Fort
Earth 34 10 22 20 None
Air 23 34 19 32 Ability: Whirlwind DC14 vs Reflex