Divine Might

From Neversummer 4 Wiki

Type of Feat: General

Prerequisite: Cha 13, Str 13, Power Attack, Turn Undead

Required for: None

Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to all weapon damage for a number of rounds equal to the charisma bonus.

Use: Selected



Notes

1.) The bonus damage from Divine Might is divine damage.

2.) The bonus damage from Divine Might is capped at 20 for Paladins and Champions of Torm (a Charisma of 52+ will yield no more). It is capped at 10 for all other classes. Paladins and Champions of Torm receive double their Charisma Modifier in divine damage while using Divine Might (up to the maximum of +20 divine damage).

3.) The bonus damage from Divine Might ignores any form of divine resistance/reduction/immunity. Though, it has been observed that certain inanimate objects like Catapults and/or Ballistas are not affected by divine damage.

4.) The bonus damage from Divine Might is added to any attacks made by the character and is unaffected by weapon swapping.

5.) Divine Might does not apply the damage directly to your weapon as a weapon property.