Disease
From Neversummer 4 Wiki
Disease is commonly inflicted upon adventurers as they travel. It cna pose a serious threat if left uncured. Diseases range among many types, from rat bites to rabies and magical diseases.
Most diseases can be cured from a cleric "Remove Disease" spell, or heal kit if the adventurer has not yet rested. If an adventurer rests diseased and does not succeed a fortitude they may receive 1d4 damage to their strength, constitution, dexterity, etc. These are from different disease such as Blinding Sickness, Cackle Fever, Slimy Doom, Red Aches, Shakes, or Mind Fire.
- Blinding Sickness - 24 (also effects Dex)
- Devil Chills - 24
- Cackle Fever - 28 (also effects Int)
- Red Slaad Eggs - 28
- Ghoul Rot - 32
- Burrow Maggots - 32
- Demon Fever - 38 (also effects Int and Cha)
- Soldier Shakes - 38 (effects Str, Dex, and Con)
