Champion of Torm

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Champions of Torm


Description: Champions of Torm are mighty warriors who dedicate themselves to Torm's cause, defending holy ground, destroying enemies of the church, and slaying mythical beasts. Torm is the patron of Paladins and an unswerving enemy of corruption and evil.

Hit Dice: 1d10

Proficiencies: Armor Proficiency (Light), Armor Proficiency (Medium), Shield Proficiency, Weapon Proficiency (Martial), Weapon Proficiency (Simple)

Skill Points: 2 + Int mod

Class Skills: Craft armor, Craft trap, Craft weapon, Discipline, Heal, Lore, Parry, Spot

Primary Saving Throw(s): Fortitude and Reflex

Base Attack Bonus: +1/level

Requirements

Alignment: Non-Evil

Base Attack Bonus: + 7

Classes: None

Factions: Northern Coalition

Feats: Weapon Focus (Melee Weapon)

Race: Any

Skills: None

Spellcasting: None


Special Abilities and Feats

LevelFeat(s)
1Lay on Hands
2Sacred Defense +1
3Smite Evil
4Sacred Defense +2
5Divine Wrath
6Sacred Defense +3
8Sacred Defense +4
10Sacred Defense +5

Epic Champions of Torm

Epic Feat Progression: 4

Epic Feats: Automatic Quicken Spell, Automatic Silent Spell, Automatic Still Spell, Armor Skin, Epic Damage Reduction, Devastating Critical, Epic Toughness, Epic Prowess, Epic Spell Penetration, Epic Weapon Focus, Great Wisdom, Improved Combat Casting, Improved Stunning Fist, Improved Whirlwind Attack, Improved Whirlwind Attack, Overwhelming Critical, Planar Turning, Spell Focus, and Superior Initiative.

Notes

  • Non-epic Champions of Torm get a bonus feat every two levels. Once epic, their bonus feat progression turn to 4.
  • Champion of Torm is a unique Prestige Class of the Northern Coalition.
  • Saving Throws continue to increase by +1 every two levels.
  • Every five levels, the attack, damage, and saving throw bonuses gained by Divine Wrath increase further by +2.