Blackguard
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Blackguard
Description: A blackguard epitomizes evil. They are nothing short of a mortal fiend, a black knight with the foulest sort of reputation. Many refer to blackguards as Anti-Paladins due to their completely evil nature. No one class makes the best blackguard, all that is required is a willingness to serve the forces of darkness.
Hit Dice: 1d10
Proficiencies: Armor Proficiency (Light), Armor Proficiency (Medium), Armor Proficiency (Heavy), Shield Proficiency, Weapon Proficiency (Martial), Weapon Proficiency (Simple)
Skill Points: 2 + Int mod
Class Skills: Concentration, Craft armor, Craft trap, Craft weapon, Discipline, Heal, Intimidate, Lore, Parry, Persuade, Taunt
Primary Saving Throw(s): Fortitude
Base Attack Bonus: +1/level
Requirements
Alignment: Evil
Base Attack Bonus: + 6
Classes: None
Factions: All
Race: Any
Skills: Hide 5
Spellcasting: None
Special Abilities and Feats
Epic Blackguard
Epic Feat Progression: 3
Epic Feats: Armor Skin, Devastating Critical, Epic Toughness, Epic Fiendish Servant, Epic Prowess, Improved Combat Casting, Improved Sneak Attack, Overwhelming Critical, Perfect Health, and Planar Turning.
Notes
- Blackguard requires the player to be Evil which is not allowed in The Circle or the Northern Coalition.
- Blackguard Summons Altered, see the Summons Guide.
- Blackguard's Sneak Attack increases by +1d6 every three levels after 10th.
- Shared Dark Blessing: Summon receives a bonus to all saves equal to the Blackguard's Charisma modifier.
- Corrupt Weapon: Blackguards have access to a special spell, Corrupt Weapon, which is the opposing counterpart of the Paladin spell Holy Sword. Instead of improving a weapon’s effectiveness against evil foes Corrupt Weapon makes a weapon more effective against good foes. Corrupt Weapon is gained with 15 Blackguard levels. Equipped weapon receives a divine damage bonus that scales with Blackguard level: 15 Blackguard levels: 1d4 divine damage vs. good, 20 Blackguard levels: 1d6 divine damage vs. good, 25 Blackguard levels: 2d4 divine damage vs. good, 30 Blackguard levels: 2d6 divine damage vs. non-evil
- Contagion: Now applies a curse to target if they fail a will save. DC is Blackguard level + Blackguard's Charisma modifier. Curse is a penalty to all six abilities scores equal to half the Blackguard's Charisma modifier.
